c026 Empirisch Plausibel
Outsourced development captured over 100% of year-over-year increases during peak periods
Framing-Operationen
Macht sichtbar
Dominance of outsourcing in growth periods
Macht unsichtbar
What this means for internal development teams and capabilities
Naturalisiert
Outsourcing as the primary vehicle for industry expansion
Abhaengigkeiten
Verifikation
Plausibel
PLAUSIBLE. No source directly confirms the "over 100%" phrasing. But the structural logic is sound: massive layoffs (45,000+ jobs) shrank internal headcount while outsourcing market CAGR (10-17%) vastly outpaced industry growth (~2-5%). If total content investment grew modestly while internal teams were cut, outsourcing mathematically captured >100% of the net increase. The specific computation is Epyllion's proprietary analysis.
Externe Quellen
- Wikipedia - 2022-2025 video game industry layoffs [Link] — ~45,000 jobs lost from 2022 to July 2025
- GDC 2025 State of the Game Industry (BusinessWire) [Link] — One third of US game industry workers laid off in the last 2 years
- Market.us - Game Outsourcing Services Market [Link] — Outsourcing market grew from $1,865M (2024) toward $9,043M (2034) at 17.1% CAGR
- Deconstructor of Fun / XDS Report [Link] — 70% of publishers spend >$6M/year on external development
Metadaten
- Epistemischer Status
- implied
- Evidenztyp
- data_cited
- Evidenzqualitaet
- externally_checked
- Themen
- outsourcing, development, growth