c088 Empirisch Nicht priorisiert
The top PC/Console franchises (each 9-33 years old) hold a stable 45% of all player hours
Framing-Operationen
Macht sichtbar
Market dominance of established franchises and their stability over time
Macht unsichtbar
The specific mechanics of how newer games compete or fail to compete
Naturalisiert
The idea that gaming market share can be meaningfully divided between 'top franchises' and 'everything else'
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- weak
- Themen
- market_share, console, pc, franchises