c092 Empirisch Nicht priorisiert
New PC/Console games get only 4-7% of total playtime
Framing-Operationen
Macht sichtbar
The dominance of older games in player attention
Macht unsichtbar
Potential revenue or sales performance of new games
Naturalisiert
The idea that playtime is the primary metric for game success
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- strong
- Themen
- attention_economy, game_releases, competition