c092 Empirisch Nicht priorisiert

New PC/Console games get only 4-7% of total playtime

Slides: s035 Argument: UA004C Cluster: Market Saturation And Competition Hub-Score: 0

Framing-Operationen

Macht sichtbar

The dominance of older games in player attention

Macht unsichtbar

Potential revenue or sales performance of new games

Naturalisiert

The idea that playtime is the primary metric for game success

Abhaengigkeiten

Metadaten

Epistemischer Status
stated_as_fact
Evidenztyp
data_cited
Evidenzqualitaet
strong
Themen
attention_economy, game_releases, competition