c093 Empirisch Nicht priorisiert
Half of new game playtime goes to just four titles
Framing-Operationen
Macht sichtbar
Extreme concentration of attention among new releases
Macht unsichtbar
The long tail of new games struggling for attention
Naturalisiert
Winner-take-all dynamics in gaming
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- strong
- Themen
- industry_structure, game_releases, attention_economy