c093 Empirisch Nicht priorisiert

Half of new game playtime goes to just four titles

Slides: s035 Argument: UA004C Cluster: Market Saturation And Competition Hub-Score: 0

Framing-Operationen

Macht sichtbar

Extreme concentration of attention among new releases

Macht unsichtbar

The long tail of new games struggling for attention

Naturalisiert

Winner-take-all dynamics in gaming

Abhaengigkeiten

Metadaten

Epistemischer Status
stated_as_fact
Evidenztyp
data_cited
Evidenzqualitaet
strong
Themen
industry_structure, game_releases, attention_economy