c104 Empirisch Nicht priorisiert
PC/Console releases are up 1.5-3.3x since 2019 but share is captive; new mobile releases are at record low shares
Framing-Operationen
Macht sichtbar
Increased competition and market fragmentation in gaming
Macht unsichtbar
What constitutes 'captive' share and how market share is calculated
Naturalisiert
The idea that more releases necessarily leads to lower individual game market shares
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- source_implied
- Themen
- game_releases, market_share, pc, console, mobile