c104 Empirisch Nicht priorisiert

PC/Console releases are up 1.5-3.3x since 2019 but share is captive; new mobile releases are at record low shares

Slides: s038 Argument: KA002 Cluster: Market Saturation And Competition Hub-Score: 0

Framing-Operationen

Macht sichtbar

Increased competition and market fragmentation in gaming

Macht unsichtbar

What constitutes 'captive' share and how market share is calculated

Naturalisiert

The idea that more releases necessarily leads to lower individual game market shares

Abhaengigkeiten

Metadaten

Epistemischer Status
stated_as_fact
Evidenztyp
data_cited
Evidenzqualitaet
source_implied
Themen
game_releases, market_share, pc, console, mobile