Since 2021, the 'Mature Market 8' have shrunk by $5.1B (or -4.5%), but China is up $3.3B (+7.3%) and 'non-core countries' are up $11.8B (or 41%)
Framing-Operationen
Geographical shift in gaming spending from mature markets to emerging markets and China
Absolute spending levels that show mature markets still dominate total spending
The categorization of countries into 'Mature Market 8' vs 'non-core countries' hierarchy
Abhaengigkeiten
Verifikation
PLAUSIBLE. The three-way split (MM8 decline, China growth, emerging market surge) is directionally confirmed. LatAm CAGR 6.4%, MEA 7.5-7.8%, SE Asia 13% — all substantially above mature markets (~2.3%). Emerging markets grew from 4% to ~15% of global revenue over the past decade (PitchBook). However, the specific dollar amounts ($5.1B, $3.3B, $11.8B) require Ball's proprietary methodology. The "Mature Market 8" is Ball's own analytical construct — no independent source aggregates these exact 8 countries.
Externe Quellen
- Newzoo 2025 Free Global Games Market Report [Link] — Mature NA/Europe growth slowed to ~2.3%; LatAm/MEA at 6-7%
- Visual Capitalist / Newzoo country-level 2024 [Link] — Japan fell ~7% in 2024; US $47.6B; China $48.7B
- PitchBook Q4 2025 — Gaming VC in Emerging Markets [Link] — Emerging markets now ~15% of global gaming revenue (up from 4% in 2010)
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- self_referential
- Evidenzqualitaet
- self_referential
- Themen
- geography, revenue, growth, china