c349 Vergleichend Nicht priorisiert
Mobile gaming UA expenses have exceeded the app store fees on consumer spending since 2020
Framing-Operationen
Macht sichtbar
User acquisition as the dominant cost driver for mobile game publishers
Macht unsichtbar
Other operational costs beyond these three categories
Naturalisiert
The necessity of high user acquisition spending in mobile gaming
Abhaengigkeiten
Verifikation
Plausibel
PLAUSIBLE. In 2023: UA ($29B) > store fees (~$19B). In 2021: UA ($14.5B) was below store fees (~$22-23B), which would place the crossover in 2022, not 2020. The "since 2020" claim depends on effective commission rate assumptions (30% standard vs. 20% with small business programs). Directionally strong; crossover around 2020-2022 plausible.
Externe Quellen
- AppsFlyer — Gaming apps UA spend 2023 [Link] — Gaming apps spent $29B on UA in 2023
- AppsFlyer — Gaming apps UA spend 2022 [Link] — Gaming apps spent $26.7B on UA in 2022
- TechCrunch / Appfigures — Apple commissions [Link] — Apple ~$27B global gaming commissions; Google ~$9B; total store fees ~$19-23B
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- moderate
- Themen
- mobile, user_acquisition, pricing