c412 Empirisch Nicht priorisiert

Roblox's average quarterly engagement is now as large as that of Steam, PlayStation, and Fortnite combined

Slides: s152 Argument: UA006E Hub-Score: 0

Framing-Operationen

Macht sichtbar

Roblox's dominance in engagement metrics compared to traditional gaming platforms

Macht unsichtbar

Off-platform engagement like streaming, which might significantly alter these comparisons

Naturalisiert

Monthly hours as the primary metric for measuring gaming platform success

Abhaengigkeiten

Verifikation

Plausibel

PLAUSIBLE. Roblox's 10.3B monthly hours are SEC-verified. Competitors: Steam ~2.1B/month (independent data, though Ball estimates ~5B), PlayStation ~4.3B/month, Fortnite ~1B/month. Using independent data: combined competitors ~7.4B/month — Roblox clearly exceeds this by ~40%. Using Ball's higher Steam estimate (~5B): combined ~10.3B — roughly equal. The claim is directionally correct; the "equals" precision depends on Ball's methodology for estimating competitor engagement, which is not transparent.

Externe Quellen

  • Roblox SEC Filings — Engagement Hours [Link] — FY2025: 123.9B hours engaged; ~10.3B/month
  • SteamDB-derived data via Hi-tech.ua [Link] — Steam: 25B hours played in 2024 (~2.1B/month)
  • PlayStation Statistics 2025-2026 [Link] — PlayStation: ~51-61B total hours; 124M MAU; 9.6hrs/week avg → ~4.3B/month

Metadaten

Epistemischer Status
stated_as_fact
Evidenztyp
data_cited
Evidenzqualitaet
moderate
Themen
participation, roblox, platforms