c428 Interpretativ Nicht priorisiert

Novel interactive competitors are taking attention, time, and spend from video games

Slides: s158 Cluster: Igaming And Betting Competition Hub-Score: 0

Framing-Operationen

Macht sichtbar

Emergence of new competitive threats to gaming

Macht unsichtbar

Gaming's potential to adapt or integrate with new formats

Naturalisiert

Competition as displacement rather than complementarity

Abhaengigkeiten

Metadaten

Epistemischer Status
stated_as_fact
Evidenztyp
none
Evidenzqualitaet
none_cited
Themen
competition, gaming, attention_economy, revenue