c439 Interpretativ Nicht priorisiert
Each sub-cut represents a very different share of growth
Framing-Operationen
Macht sichtbar
Growth rate heterogeneity across gaming market segments
Macht unsichtbar
Absolute growth values and time horizons for projections
Naturalisiert
The categorization of gaming market into specific device/region/content/class segments
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- moderate
- Themen
- growth, market_segmentation, revenue