cluster_008 30 Claims

Regional Market Decline

Claims über Marktentwicklungen in entwickelten Ländern

Narrativ

Ball dokumentiert systematischen Rückgang in traditionellen Gaming-Märkten (Major Market 8) trotz globalen Wachstums.

Claims in diesem Cluster

c047

There is decline in home markets

Definitorisch
c083

The countries that are typically prioritized by major gamemakers have declined outright; it's smaller and less familiar markets that are growing global revenues

Interpretativ
c100

In the 'Major Market 8,' spend is still down 4.5% since 2021

Empirisch
c117

Eight developed countries represent approximately 60% of global consumer spend on video game content

Empirisch
c118

The U.S. is the #1 market by consumer spend globally

Empirisch
c156

U.S. is ranked #1 in gaming content spend globally

Empirisch
c160

After five years, Canadian PC/Console sales are still 1.5% below 2020's levels

Empirisch
c161

Canadian mobile gaming is up only 0.7% compared to 2020 levels

Vergleichend
c163

U.K. PC/Console gaming spending has flatlined from 2021-2024

Empirisch
c164

Mobile gaming has held most of its post-pandemic playerbase

Empirisch
c165

UK mobile gaming is growing at 4.2% CAGR since 2020

Empirisch
c166

UK ranks #5 globally in gaming market size

Empirisch
c167

South Korean PC/Console gaming content spend shrank 10% from 2021-2024

Empirisch
c168

South Korean mobile gaming content spend dropped 4% in recent period

Empirisch
c171

France experienced a 7-year low in PC/Console gaming content spend in 2024

Empirisch
c172

Mobile gaming in France has been mostly sideways since 2020 but is finally starting to edge up

Interpretativ
c174

Germany is the 5th largest gaming market

Empirisch
c175

PC/Console gaming revenue has declined 8.2% since 2021

Empirisch
c176

Mobile gaming revenue is up only 0.9%

Interpretativ
c177

There has been minor participation rate growth in Germany

Empirisch
c178

Italy is the #11 gaming market

Empirisch
c179

PC/Console software surged 22% during the pandemic

Empirisch
c180

Four years later, PC/Console sales were down 20% and 2% under 2019 levels

Empirisch
c181

Mobile gaming is up 90% from 2021 to 2024

Empirisch
c182

Japan's PC/Console gaming content spend has increased 42% in JPY since 2021

Empirisch
c183

Publishers have been unable to raise prices to offset JPY/USD decline, resulting in a 6% fall in USD terms

Kausal
c184

Japan's mobile gaming spend has been flat since 2021, representing a 27% decline in USD terms

Empirisch
c185

PC/Console software sales shrank by 8% from 2021-2024 (-$4.2B per year)

Empirisch
c186

Mobile gaming is down 3.8% (-$2.3B), though five of eight markets are at all-time highs

Empirisch
c303

ROW hours are now 51% greater than UCAN hours

Empirisch