Deconstructed Ball Gaming 2026
cluster_008 30 Claims

Regional Market Decline

Claims über Marktentwicklungen in entwickelten Ländern

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Kapitel-Kontext

Attention Competition (Major Market 8) Primär

Slides s043–s064 · 22 Slides

Ball zeigt systematischen Rückgang der Spielerpartizipation und Gaming-Ausgaben in den 8 größten entwickelten Märkten. Regionale Daten (US, CA, KR, IT...

Narrativ

Ball dokumentiert systematischen Rückgang in traditionellen Gaming-Märkten (Major Market 8) trotz globalen Wachstums.

Claims in diesem Cluster

Empirisch 24 Claims
c100

In the 'Major Market 8,' spend is still down 4.5% since 2021

c117

Eight developed countries represent approximately 60% of global consumer spend on video game content

c118

The U.S. is the #1 market by consumer spend globally

c156

U.S. is ranked #1 in gaming content spend globally

c160

After five years, Canadian PC/Console sales are still 1.5% below 2020's levels

c163

U.K. PC/Console gaming spending has flatlined from 2021-2024

c164

Mobile gaming has held most of its post-pandemic playerbase

c165

UK mobile gaming is growing at 4.2% CAGR since 2020

c166

UK ranks #5 globally in gaming market size

c167

South Korean PC/Console gaming content spend shrank 10% from 2021-2024

c168

South Korean mobile gaming content spend dropped 4% in recent period

c171

France experienced a 7-year low in PC/Console gaming content spend in 2024

c174

Germany is the 5th largest gaming market

c175

PC/Console gaming revenue has declined 8.2% since 2021

c177

There has been minor participation rate growth in Germany

c178

Italy is the #11 gaming market

c179

PC/Console software surged 22% during the pandemic

c180

Four years later, PC/Console sales were down 20% and 2% under 2019 levels

c181

Mobile gaming is up 90% from 2021 to 2024

c182

Japan's PC/Console gaming content spend has increased 42% in JPY since 2021

c184

Japan's mobile gaming spend has been flat since 2021, representing a 27% decline in USD terms

c185

PC/Console software sales shrank by 8% from 2021-2024 (-$4.2B per year)

c186

Mobile gaming is down 3.8% (-$2.3B), though five of eight markets are at all-time highs

c303

ROW hours are now 51% greater than UCAN hours

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