cluster_016 23 Claims

Emerging Markets Growth

Claims über Wachstum in Schwellenmärkten

Narrativ

Ball zeigt wie Märkte wie Mexico, Brasilien, Spanien und andere Emerging Markets das globale Gaming-Wachstum treiben, während Mature Markets stagnieren.

Claims in diesem Cluster

c279

While participation rates tumble in the U.S. and Canada, Mexico continues to grow 0.5-1.0 points each year

Empirisch
c280

Mobile gaming participation is up 11 points since the pandemic

Empirisch
c281

Console and PC gaming participation both increased by 2 points since the pandemic

Empirisch
c282

Mexico's PC/Console gaming market is up a third since 2020

Empirisch
c283

Mexico's mobile gaming market has nearly doubled since 2020

Empirisch
c284

Mexico now ranks 10th globally in gaming market size

Empirisch
c285

Mexico beats the former #10 (Italy) by over 10%

Empirisch
c286

Brazil boasts a leading and durably high participation rate with 73-80% of those age 16+ playing regularly

Empirisch
c287

Mobile gaming is the dominant platform in Brazil, consistently maintaining 40-50% participation

Empirisch
c288

Brazil's gaming participation has shown remarkable stability and growth from 2016-2025

Empirisch
c289

Brazil's PC/Console market has averaged over 6% annual growth over the last three years

Empirisch
c290

Brazil's mobile gaming market has averaged 7% annual growth over the last three years

Empirisch
c291

By some estimates, Brazil is now a top 10 market globally

Empirisch
c292

Unlike many of its European peers, Spanish participation rates have continued to grow across all device platforms, and faster since the pandemic

Vergleichend
c293

Spanish PC/Console spend grew nearly 50% from 2020 to 2024

Empirisch
c294

Spanish PC/Console spend increased by $450MM per year from 2020 to 2024

Empirisch
c295

Spanish Mobile gaming spend grew 27% from 2020 to 2024

Empirisch
c296

Spanish Mobile gaming spend increased by $135MM from 2020 to 2024

Empirisch
c297

More players continue to come online across Southeast Asia and the Middle East & North Africa

Empirisch
c298

Overall player participation rates in Southeast Asia and MENA tend to lead the world

Empirisch
c299

There are not just 'more' players in Southeast Asia and the Middle East & North Africa, there's also a lot more revenue and growth.

Interpretativ
c323

Garena's Free Fire has over 650 million quarterly players, about 9.5% of whom pay ~$12 per quarter (thus the average user is only $0.40 a month), totaling roughly $3B per year

Empirisch
c324

Garena only reports QAUs, not MAUs or DAUs

Definitorisch