cluster_024 15 Claims

Methodology And Data Sources

Claims über Methodologie und Datenquellen

Narrativ

Ball erklärt methodologische Entscheidungen, Datenquellen und Limitationen seiner Analyse, inklusive Behandlung von VPN-Käufen und regionalen Messungsunterschieden.

Claims in diesem Cluster

c065

Console market includes software and services, with Chinese game buys using VPN tallied outside China

Definitorisch
c068

Chinese Game Buys Using VPN are Tallied Outside China

Definitorisch
c070

Much of the recent growth in non-Chinese spending was actually Chinese users who use VPNs to access (and pay for) Steam through foreign markets

Interpretativ
c071

Chinese languages overtook English as the dominant language on Steam by 2024

Empirisch
c072

In 2025, Chinese-language PC users disengaged from Steam (to local alternatives, presumably), finishing the year with the lowest share of the total since May 2022

Empirisch
c073

Steam language data is based on client language setting rather than first or most used language

Definitorisch
c121

Canada is ranked #8 in gaming market importance

Empirisch
c122

Canadian trade association polling is conducted irregularly

Empirisch
c169

USD/KRW foreign exchange rate has been a big headwind for Korean gaming market

Interpretativ
c170

Q1-Q3 2025 KRW preliminaries show 5%+ decline in Won terms

Empirisch
c173

Mobile gaming content spend in France grew 13% from 2020 to 2024

Empirisch
c413

Engagement measurement excludes off-platform activities like watching PlayStation or Fortnite streams on YouTube, Twitch, TikTok

Definitorisch
c418

Off-platform engagement such as watching PlayStation or Fortnite streams on YouTube, Twitch, TikTok is excluded from these engagement measurements

Definitorisch
c445

Multiple firms provided custom analysis support for this presentation

Empirisch
c446

Placement order is randomized but weighted by total citations

Definitorisch