c132 Empirisch Nicht priorisiert

The UK's overall video gaming participation rate grew 21 percentage points in 2020

Slides: s049 Argument: UA004A Cluster: Player Participation Decline Hub-Score: 0

Framing-Operationen

Macht sichtbar

Dramatic growth in UK gaming participation during 2020

Macht unsichtbar

Potential external factors that drove this growth (e.g., COVID lockdowns)

Naturalisiert

Measuring gaming participation as a simple binary metric

Abhaengigkeiten

Metadaten

Epistemischer Status
stated_as_fact
Evidenztyp
data_cited
Evidenzqualitaet
weak
Themen
participation, uk, growth