c132 Empirisch Nicht priorisiert
The UK's overall video gaming participation rate grew 21 percentage points in 2020
Framing-Operationen
Macht sichtbar
Dramatic growth in UK gaming participation during 2020
Macht unsichtbar
Potential external factors that drove this growth (e.g., COVID lockdowns)
Naturalisiert
Measuring gaming participation as a simple binary metric
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- weak
- Themen
- participation, uk, growth