Deconstructed Ball Gaming 2026
cluster_009 25 Claims

Player Participation Decline

Claims über rückläufige Spielerpartizipation

Gehört zu

Kapitel-Kontext

Attention Competition (Major Market 8) Primär

Slides s043–s064 · 22 Slides

Ball zeigt systematischen Rückgang der Spielerpartizipation und Gaming-Ausgaben in den 8 größten entwickelten Märkten. Regionale Daten (US, CA, KR, IT...

Narrativ

Ball zeigt systematischen Rückgang der Spielerpartizipation in entwickelten Märkten nach dem Pandemic-Peak, mit regionalen Variationen.

Claims in diesem Cluster

Empirisch 21 Claims
c095

Mobile spend is five years flat

c119

Surveys consistently report that the share of the population that plays games has fallen by 2.5-4 points since before the pandemic

c120

Gaming participation peaked during COVID in 2020

c123

Roughly one in six adult players were lost from 2018 to 2022 despite the lockdowns

c125

Gaming participation in South Korea has declined 22 points since the pandemic high

c126

Mobile gaming participation in South Korea peaked around 2021-2022 and has since declined significantly

c127

Italy ranks #11 in video gaming participation

c128

The share of adults who regularly play video games in Italy has shrunk by over 5 points since 2019

c129

Mobile gaming participation in Italy increased by 1 point since 2019

c130

Console gaming participation in Italy declined by 1 point since 2019

c131

PC gaming participation in Italy declined by 6.5 points since 2019

c132

The UK's overall video gaming participation rate grew 21 percentage points in 2020

c133

A third of the 2020 gaming participation gains in the UK has been lost over the four subsequent years

c134

Each gaming platform in the UK is down from peak participation levels

c135

France ranks #7 in video gaming participation rates

c136

Video gaming participation rates in France are stable after COVID-19

c137

France's gaming participation rates have flatlined overall since 2016 at approximately 52.5%

c138

Each individual gaming platform in France has shrunk in participation

c140

Germany gained only four players per hundred in the eight years from 2016 to 2024

c141

Japan is an MM8 outlier with participation rates up 11 points since 2019

c143

Mobile gaming has the highest participation rate among platforms in Japan, reaching approximately 58% by 2024

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