c136 Empirisch Nicht priorisiert
Video gaming participation rates in France are stable after COVID-19
Framing-Operationen
Macht sichtbar
COVID-19 as a potential disruptor of gaming patterns that has now stabilized
Macht unsichtbar
What 'stable' means quantitatively and over what time period
Naturalisiert
The idea that COVID-19 should be a reference point for gaming trends
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- weak
- Themen
- france, participation, pandemic_impact, stability