c136 Empirisch Nicht priorisiert

Video gaming participation rates in France are stable after COVID-19

Slides: s050 Argument: UA004A Cluster: Player Participation Decline Hub-Score: 0

Framing-Operationen

Macht sichtbar

COVID-19 as a potential disruptor of gaming patterns that has now stabilized

Macht unsichtbar

What 'stable' means quantitatively and over what time period

Naturalisiert

The idea that COVID-19 should be a reference point for gaming trends

Abhaengigkeiten

Metadaten

Epistemischer Status
stated_as_fact
Evidenztyp
data_cited
Evidenzqualitaet
weak
Themen
france, participation, pandemic_impact, stability