c136 Empirisch Nicht priorisiert
Video gaming participation rates in France are stable after COVID-19
Framing-Operationen
Macht sichtbar
COVID-19 as a potential disruptor of gaming patterns that has now stabilized
Macht unsichtbar
What 'stable' means quantitatively and over what time period
Naturalisiert
The idea that COVID-19 should be a reference point for gaming trends
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- weak
- Themen
- france, participation, pandemic_impact, stability
Verwandte Claims aus Cluster Player Participation Decline
c095
Mobile spend is five years flat
Empirisch
c114
Video games are losing the attention war in the 'Major Market 8'
Interpretativ
c119
Surveys consistently report that the share of the population that plays games has fallen by 2.5-4 points since before the pandemic
Empirisch
c120
Gaming participation peaked during COVID in 2020
Empirisch
c123
Roughly one in six adult players were lost from 2018 to 2022 despite the lockdowns
Empirisch