c160 Empirisch Nicht priorisiert
After five years, Canadian PC/Console sales are still 1.5% below 2020's levels
Framing-Operationen
Macht sichtbar
Long-term stagnation in traditional gaming markets
Macht unsichtbar
Potential cyclical nature of gaming revenue, other forms of growth
Naturalisiert
2020 as the benchmark year for gaming revenue comparison
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- moderate
- Themen
- revenue, pc, console, canada, decline