Interactivity is still ascendant... but that's video gaming's challenge. Interactive experiences continue to emerge and offer novel forms of skill mastery, progression loops, and social play
Framing-Operationen
The ongoing growth and evolution of interactive experiences in gaming
Potential limitations or plateaus in interactive gaming development
That interactivity is inherently progressive and that gaming's challenge is to keep expanding interactive boundaries
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- none
- Evidenzqualitaet
- none_cited
- Themen
- user_experience, gaming_evolution, network_effects, game_design
Verwandte Claims aus Cluster Competitive Threats And Substitutes
Video games are losing an attention war within the 'Major Market 8'
Novel interactive competitors are taking attention, time, and spend from video games
Novel interactive competitors are taking attention, time, and spend from video games
Over the last six years, video gaming has faced a surprising reality across eight "developed" countries representing ~60% of consumer spend: losing share in the Attention Wars
In just the U.S., consumption of TikTok is up 39 million hours a day compared to the second half of 2020 and first half of 2021 (i.e., after COVID normalization)