Deconstructed Ball Gaming 2026
cluster_010 22 Claims

Competitive Threats And Substitutes

Claims über neue interaktive Konkurrenten

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Kapitel-Kontext

Interactive Competitors Primär

Slides s065–s088 · 24 Slides

Ball identifiziert die Gewinner des Attention Wars: TikTok/AI-Apps, iGaming/Sportwetten, Creator Economy. Demografische Shifts verstärken den Trend....

Narrativ

Ball argumentiert, dass Gaming den 'Attention War' verliert gegen neue interaktive Substitute wie TikTok, AI-Apps, und andere digitale Entertainmentformen.

Claims in diesem Cluster

Interpretativ 12 Claims
c004

Video games are losing an attention war within the 'Major Market 8'

c005

Novel interactive competitors are taking attention, time, and spend from video games

c115

Novel interactive competitors are taking attention, time, and spend from video games

c116

Over the last six years, video gaming has faced a surprising reality across eight "developed" countries representing ~60% of consumer spend: losing share in the Attention Wars

c188

Interactivity is still ascendant... but that's video gaming's challenge. Interactive experiences continue to emerge and offer novel forms of skill mastery, progression loops, and social play

c192

TikTok's growth hasn't come from direct competitors

c238

The last six years saw massive improvements in the appeal, functionality, and cultural role of various novel apps/services.

c239

Video gaming has not matched this experiential growth.

c241

Short-form video, iGaming, sports betting, crypto, et al, have never been so easy to consume, so personalized, so social, or so optimized for engagement.

c242

As many previously fringe pastimes shifted to the mainstream, they became fundamentally more compelling because they are more popular.

c246

Video games not only compete with many new interactive substitutes, but video gamers face a barrage of new, interruptive, and irresistible notifications for these substitutes

c251

Video gaming's post-pandemic problem isn't that players choose to watch TikTok instead of buy a AAA game, or subscribe to OnlyFans instead of buying a PlayStation; it's that on a Friday evening, players are placing a growing share of their time and spend elsewhere

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