c224 Empirisch Nicht priorisiert
iGaming represents 21% of all U.S. video game spend
Framing-Operationen
Macht sichtbar
iGaming as significant portion of video game market
Macht unsichtbar
Definitional boundaries of what constitutes 'video game spend'
Naturalisiert
Classification of iGaming as part of video gaming market
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- moderate
- Themen
- market_share, igaming, gaming