c227 Empirisch Nicht priorisiert

iGaming represents roughly 45% of video game spend

Slides: s078 Argument: UA005B Cluster: Igaming And Betting Competition Hub-Score: 0

Framing-Operationen

Macht sichtbar

iGaming as a significant portion of overall video gaming economy

Macht unsichtbar

Fundamental differences between gambling losses and game purchases

Naturalisiert

Comparison between gambling losses and video game spending as equivalent metrics

Abhaengigkeiten

Metadaten

Epistemischer Status
hedged
Evidenztyp
data_cited
Evidenzqualitaet
moderate
Themen
igaming, gaming, market_size