c227 Empirisch Nicht priorisiert
iGaming represents roughly 45% of video game spend
Framing-Operationen
Macht sichtbar
iGaming as a significant portion of overall video gaming economy
Macht unsichtbar
Fundamental differences between gambling losses and game purchases
Naturalisiert
Comparison between gambling losses and video game spending as equivalent metrics
Abhaengigkeiten
Metadaten
- Epistemischer Status
- hedged
- Evidenztyp
- data_cited
- Evidenzqualitaet
- moderate
- Themen
- igaming, gaming, market_size