c262 Empirisch Nicht priorisiert
The same older games dominate gaming time across platforms, with games 9-27 years old holding 33-56% of PlayStation and Xbox hours
Framing-Operationen
Macht sichtbar
Dominance of legacy titles as market problem
Macht unsichtbar
Enduring quality and value of these games to players
Naturalisiert
Newer games as inherently more valuable for industry health
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- weak
- Themen
- franchises, console, industry_structure