c281 Empirisch Nicht priorisiert

Console and PC gaming participation both increased by 2 points since the pandemic

Slides: s096 Argument: UA006A Cluster: Emerging Markets Growth Hub-Score: 0

Framing-Operationen

Macht sichtbar

Growth across all platforms in Mexico

Macht unsichtbar

Relative market share and absolute numbers

Naturalisiert

Platform-based categorization of gaming

Abhaengigkeiten

Metadaten

Epistemischer Status
stated_as_fact
Evidenztyp
data_cited
Evidenzqualitaet
weak
Themen
console, pc, pandemic_impact, mexico, participation