c281 Empirisch Nicht priorisiert
Console and PC gaming participation both increased by 2 points since the pandemic
Framing-Operationen
Macht sichtbar
Growth across all platforms in Mexico
Macht unsichtbar
Relative market share and absolute numbers
Naturalisiert
Platform-based categorization of gaming
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- weak
- Themen
- console, pc, pandemic_impact, mexico, participation