c386 Empirisch Nicht priorisiert
Third-party content playtime on Epic Games Store has grown consistently from 1.2 billion hours in 2019 to 2.8 billion hours in 2025
Framing-Operationen
Macht sichtbar
Epic Games Store's growth and success in third-party content
Macht unsichtbar
Market share compared to Steam or other platforms, absolute gaming hours across all platforms
Naturalisiert
Epic's position as a significant gaming platform
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- weak
- Themen
- growth, epic_games, content_development