Third-party content playtime on Epic Games Store has grown consistently from 1.2 billion hours in 2019 to 2.8 billion hours in 2025
Framing-Operationen
Epic Games Store's growth and success in third-party content
Market share compared to Steam or other platforms, absolute gaming hours across all platforms
Epic's position as a significant gaming platform
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- weak
- Themen
- growth, epic_games, content_development
Verwandte Claims aus Cluster Platform Fees And Direct Commerce
Of the $136B in content sales outside of China and excluding 1st-party platform games and services, store fees consumed $33.2B of gross revenues that might otherwise go to publishers
iOS IAP generates the highest platform fees at $11.8B, followed by Android IAP at $9.0B, Console at $7.8B, and Steam at $4.7B
Annual (non-China) platform fees rival many top markets combined as a revenue opportunity
Platform fees are likely 150% of (non-China) profits
Many mobile publishers are already redirecting substantial and growing shares of their gross revenues to alternative (typically D2C) payment channels with far lower commissions