c394 Empirisch Nicht priorisiert
Upstream work (Art & Animation, Game Engineering, Coding, and Design) represents 74% of outsourcing work by 2025
Framing-Operationen
Macht sichtbar
The dominance of creative work in outsourcing
Macht unsichtbar
The relative importance of support functions
Naturalisiert
The categorization of game development into three streams
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- weak
- Themen
- outsourcing, development, creator_economy
Verwandte Claims aus Cluster Development Outsourcing Trends
c022
Gaming jobs are highly and increasingly concentrated in lower cost markets
Interpretativ
c024
An increasing share of new content investment goes to external development partners that can offer lower talent costs, shorter commitments, and more flexible contracts
Interpretativ
c026
Outsourced development captured over 100% of year-over-year increases during peak periods
Empirisch
c030
Hiring became further concentrated in lower cost foreign markets
Empirisch
c031
An even greater share of new content investment went to outsourcing
Empirisch