c399 Empirisch Nicht priorisiert
In creative disciplines, many outsource users report 60-95% of total work on animations, audio, environmental design, weapons, etc., is outsourced, up 4-5 points in two years
Framing-Operationen
Macht sichtbar
High levels of outsourcing in creative game development disciplines and its recent increase
Macht unsichtbar
The quality implications, cost factors, or reasons driving outsourcing decisions
Naturalisiert
Outsourcing as a standard business practice in game development creative work
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- weak
- Themen
- outsourcing, creator_economy, development