c399 Empirisch Nicht priorisiert
In creative disciplines, many outsource users report 60-95% of total work on animations, audio, environmental design, weapons, etc., is outsourced, up 4-5 points in two years
Framing-Operationen
Macht sichtbar
High levels of outsourcing in creative game development disciplines and its recent increase
Macht unsichtbar
The quality implications, cost factors, or reasons driving outsourcing decisions
Naturalisiert
Outsourcing as a standard business practice in game development creative work
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- weak
- Themen
- outsourcing, creator_economy, development
Verwandte Claims aus Cluster Development Outsourcing Trends
c022
Gaming jobs are highly and increasingly concentrated in lower cost markets
Interpretativ
c024
An increasing share of new content investment goes to external development partners that can offer lower talent costs, shorter commitments, and more flexible contracts
Interpretativ
c026
Outsourced development captured over 100% of year-over-year increases during peak periods
Empirisch
c030
Hiring became further concentrated in lower cost foreign markets
Empirisch
c031
An even greater share of new content investment went to outsourcing
Empirisch