At the end of 2024, Roblox had more DAU than PlayStation, Switch, or Xbox
Framing-Operationen
Roblox as a major gaming platform competing with traditional consoles
Different metrics or definitions of engagement that might show different results
DAU as the primary metric for comparing gaming platform success
Abhaengigkeiten
Haengt ab von
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- weak
- Themen
- roblox, dau, platforms
Verwandte Claims aus Cluster Roblox Engagement
A year later, DAU were up another 69% (with 3x as many DAU added as in the first year of COVID)
Roblox growth is driven by users under 13 and users over 13, with under 13 representing the largest segment
Roblox growth is global with significant expansion in APAC and ROW regions
Roblox's engagement surged even more than DAU. In just Q3 2025, Roblox amassed more hours of use than it achieved in the entire first year of the pandemic
Roblox's average quarterly engagement is now as large as that of Steam, PlayStation, and Fortnite combined