cluster_009 25 Claims

Player Participation Decline

Claims über rückläufige Spielerpartizipation

Narrativ

Ball zeigt systematischen Rückgang der Spielerpartizipation in entwickelten Märkten nach dem Pandemic-Peak, mit regionalen Variationen.

Claims in diesem Cluster

c095

Mobile spend is five years flat

Empirisch
c114

Video games are losing the attention war in the 'Major Market 8'

Interpretativ
c119

Surveys consistently report that the share of the population that plays games has fallen by 2.5-4 points since before the pandemic

Empirisch
c120

Gaming participation peaked during COVID in 2020

Empirisch
c123

Roughly one in six adult players were lost from 2018 to 2022 despite the lockdowns

Empirisch
c124

South Korea's share of the population that plays video games has fallen by 15 points compared to the 2017-2019 average

Vergleichend
c125

Gaming participation in South Korea has declined 22 points since the pandemic high

Empirisch
c126

Mobile gaming participation in South Korea peaked around 2021-2022 and has since declined significantly

Empirisch
c127

Italy ranks #11 in video gaming participation

Empirisch
c128

The share of adults who regularly play video games in Italy has shrunk by over 5 points since 2019

Empirisch
c129

Mobile gaming participation in Italy increased by 1 point since 2019

Empirisch
c130

Console gaming participation in Italy declined by 1 point since 2019

Empirisch
c131

PC gaming participation in Italy declined by 6.5 points since 2019

Empirisch
c132

The UK's overall video gaming participation rate grew 21 percentage points in 2020

Empirisch
c133

A third of the 2020 gaming participation gains in the UK has been lost over the four subsequent years

Empirisch
c134

Each gaming platform in the UK is down from peak participation levels

Empirisch
c135

France ranks #7 in video gaming participation rates

Empirisch
c136

Video gaming participation rates in France are stable after COVID-19

Empirisch
c137

France's gaming participation rates have flatlined overall since 2016 at approximately 52.5%

Empirisch
c138

Each individual gaming platform in France has shrunk in participation

Empirisch
c139

Germany is a rare "up" market in terms of participation rates

Interpretativ
c140

Germany gained only four players per hundred in the eight years from 2016 to 2024

Empirisch
c141

Japan is an MM8 outlier with participation rates up 11 points since 2019

Empirisch
c142

Japan's modest and shrinking population means only 6MM new players since 2019 despite high participation growth

Interpretativ
c143

Mobile gaming has the highest participation rate among platforms in Japan, reaching approximately 58% by 2024

Empirisch