c005 Interpretativ Nicht priorisiert

Novel interactive competitors are taking attention, time, and spend from video games

Slides: s002 Argument: UA005A Cluster: Competitive Threats And Substitutes Hub-Score: 9

Framing-Operationen

Macht sichtbar

Emergence of new competitive threats to gaming

Macht unsichtbar

What specifically constitutes 'novel interactive competitors'

Naturalisiert

Zero-sum competition for consumer resources

Abhaengigkeiten

Metadaten

Epistemischer Status
stated_as_fact
Evidenztyp
none
Evidenzqualitaet
none_cited
Themen
competition, attention_economy, gaming