c200 Empirisch Nicht priorisiert

Crypto always siphoned hours and spend from video gaming

Slides: s071 Argument: UA005A Cluster: Competitive Threats And Substitutes Hub-Score: 0

Framing-Operationen

Macht sichtbar

Cryptocurrency as a competing entertainment/investment activity that draws time and money from gaming

Macht unsichtbar

Other potential factors affecting gaming engagement and spending

Naturalisiert

The assumption that entertainment time and spending is zero-sum between activities

Abhaengigkeiten

Metadaten

Epistemischer Status
stated_as_fact
Evidenztyp
data_cited
Evidenzqualitaet
moderate
Themen
cryptocurrency, gaming, competition, attention_economy, revenue