c200 Empirisch Nicht priorisiert
Crypto always siphoned hours and spend from video gaming
Framing-Operationen
Macht sichtbar
Cryptocurrency as a competing entertainment/investment activity that draws time and money from gaming
Macht unsichtbar
Other potential factors affecting gaming engagement and spending
Naturalisiert
The assumption that entertainment time and spending is zero-sum between activities
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- data_cited
- Evidenzqualitaet
- moderate
- Themen
- cryptocurrency, gaming, competition, attention_economy, revenue