Many previously private pastimes (e.g. online porn, gambling) have become inherently more social – both in private friend groups, as well as across the social internet.
Framing-Operationen
Socialization of traditionally private activities
Privacy concerns or negative aspects of this socialization
That making private activities social is a natural and positive evolution
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- anecdotal
- Evidenzqualitaet
- none_cited
- Themen
- network_effects, regulation
Verwandte Claims aus Cluster Competitive Threats And Substitutes
Video games are losing an attention war within the 'Major Market 8'
Novel interactive competitors are taking attention, time, and spend from video games
Novel interactive competitors are taking attention, time, and spend from video games
Over the last six years, video gaming has faced a surprising reality across eight "developed" countries representing ~60% of consumer spend: losing share in the Attention Wars
Interactivity is still ascendant... but that's video gaming's challenge. Interactive experiences continue to emerge and offer novel forms of skill mastery, progression loops, and social play