Video games not only compete with many new interactive substitutes, but video gamers face a barrage of new, interruptive, and irresistible notifications for these substitutes
Framing-Operationen
Gaming as competing with other digital entertainment and betting platforms
Other potential causes of gaming spending decline
The idea that notifications are 'irresistible' and that these are direct substitutes
Abhaengigkeiten
Metadaten
- Epistemischer Status
- stated_as_fact
- Evidenztyp
- none
- Evidenzqualitaet
- none_cited
- Themen
- competition, mobile, adult_content, disruption
Verwandte Claims aus Cluster Competitive Threats And Substitutes
Video games are losing an attention war within the 'Major Market 8'
Novel interactive competitors are taking attention, time, and spend from video games
Novel interactive competitors are taking attention, time, and spend from video games
Over the last six years, video gaming has faced a surprising reality across eight "developed" countries representing ~60% of consumer spend: losing share in the Attention Wars
Interactivity is still ascendant... but that's video gaming's challenge. Interactive experiences continue to emerge and offer novel forms of skill mastery, progression loops, and social play