cluster_020 21 Claims

Advertising Revenue Growth

Claims über In-Game Advertising als Wachstumstreiber

Narrativ

Ball zeigt wie Mobile Game Advertising zu einem dominanten Revenue-Stream wurde und sich auf PC/Console ausweitet, als Antwort auf stagnierende Consumer Spending.

Claims in diesem Cluster

c341

For years, it has been essentially absurd to tabulate industry revenue without ads. Outside of China, mobile game ads nearly match total consumer spending on PC/Console software

Interpretativ
c342

Since 2021, mobile ads have been 37-145% of annual industry growth

Empirisch
c343

Without ads, the market (excluding China) is up only $6.8B or +4.8%, but with them, it's +$35B or +20%

Empirisch
c344

Consumer spend contracted during the period when ads' share peaked at ~150%

Empirisch
c345

20-30% of gross revenue from mobile game in-app advertising is collected by ad exchanges such as AppLovin, IronSource, Google, etc., or ~$15B in 2025

Empirisch
c346

Mobile game in-app advertising revenue (excluding China) will reach approximately $67B by 2025

Prognostisch
c347

Tens of billions in ad revenue in mobile games is ad spend from other mobile games

Empirisch
c348

Your ad revenue is my UA; your UA is my revenue (net of exchange fees and non-mobile UA)

Interpretativ
c349

Mobile gaming UA expenses have exceeded the app store fees on consumer spending since 2020

Vergleichend
c350

By 2027, ad exchange fees on ad revenue will likely pass app store fees on consumer spending

Prognostisch
c351

Not all mobile gamemakers spend 32% of net revenues on user acquisition

Empirisch
c352

Not all mobile gamemakers generate a third of revenues from ads

Empirisch
c353

Royal Match, the 2nd highest grossing new game since 2020, had $1.1B in net revenue in 2023 and spent $1.1B on UA

Empirisch
c354

Dream Games achieved $0.13B operating profit despite spending $1.07B on user acquisition

Empirisch
c355

Today, ads remain rare among PC/Console games and services (with the exception of on-device/in-store ad units)

Empirisch
c356

Eventually, ads reach all addressable surface areas

Prognostisch
c357

Advertising is starting to come to PC and console gaming

Interpretativ
c358

EA is prototyping in-game ads

Empirisch
c359

Microsoft is expected to announce an ad-supported tier of Xbox Cloud Gaming

Prognostisch
c360

In markets with decline players, flattened spend, free-to-play dominance, publishers will need to improve the monetization of low spenders and monetize non-spenders

Normativ
c361

PC/Console and Mobile game content spending trends are very similar in mature markets

Empirisch