Advertising Revenue Growth
Claims über In-Game Advertising als Wachstumstreiber
Ball zeigt wie Mobile Game Advertising zu einem dominanten Revenue-Stream wurde und sich auf PC/Console ausweitet, als Antwort auf stagnierende Consumer Spending.
Claims in diesem Cluster
For years, it has been essentially absurd to tabulate industry revenue without ads. Outside of China, mobile game ads nearly match total consumer spending on PC/Console software
Since 2021, mobile ads have been 37-145% of annual industry growth
Without ads, the market (excluding China) is up only $6.8B or +4.8%, but with them, it's +$35B or +20%
Consumer spend contracted during the period when ads' share peaked at ~150%
20-30% of gross revenue from mobile game in-app advertising is collected by ad exchanges such as AppLovin, IronSource, Google, etc., or ~$15B in 2025
Mobile game in-app advertising revenue (excluding China) will reach approximately $67B by 2025
Tens of billions in ad revenue in mobile games is ad spend from other mobile games
Your ad revenue is my UA; your UA is my revenue (net of exchange fees and non-mobile UA)
Mobile gaming UA expenses have exceeded the app store fees on consumer spending since 2020
By 2027, ad exchange fees on ad revenue will likely pass app store fees on consumer spending
Not all mobile gamemakers spend 32% of net revenues on user acquisition
Not all mobile gamemakers generate a third of revenues from ads
Royal Match, the 2nd highest grossing new game since 2020, had $1.1B in net revenue in 2023 and spent $1.1B on UA
Dream Games achieved $0.13B operating profit despite spending $1.07B on user acquisition
Today, ads remain rare among PC/Console games and services (with the exception of on-device/in-store ad units)
Eventually, ads reach all addressable surface areas
Advertising is starting to come to PC and console gaming
EA is prototyping in-game ads
Microsoft is expected to announce an ad-supported tier of Xbox Cloud Gaming
In markets with decline players, flattened spend, free-to-play dominance, publishers will need to improve the monetization of low spenders and monetize non-spenders
PC/Console and Mobile game content spending trends are very similar in mature markets